Civilization: The boardgame ABAkUS
Full featured abacus to play with
“Sid Meier’s Civilization: The Boardgame” (© 2002 Eagle Games)
and with CHR v1.0
© 2006-2008 Stefano Coletta (Creator).
History of previous releases
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v3.3 (11-03-2007) – 4th public release |
RELEASED |
- Board Save: spies position and state (stand or lay) can now be saved using the settlers cells (thanks to Michele Serafini).
- CHR Player: taxes income for Fascists and Communists have been updated to comply with CHR v1.0RC2.
- CHR Player’s Free MP: updated to comply with CHR v1.0RC2 (thanks to Michele Serafini).
- CHR Player’s dogma: it was not taken into consideration to limit players income each turn, fixed (thanks to Michele Serafini).
- Yellow player: WONDERS/TRADE/OTHER cell had yellow text on yellow background; now it is fixed (thanks to Michele Serafini).
- Board Save: “artillery” column was incorrectly named “army”, now it is fixed (thanks to Michele Serafini).
- New sheet “CHR Prospection”: use this sheet to keep track of revealed encounter chits to know in advance how many probabilities you have to prospect every other chit that lies inside your black bag.
- Look & feel improved.
- Player: gold income now shows as a question mark before the game starts.
- Player CHR: major fix for taxes income. Now taxes are properly added to the gold income earned in the Production phase.
- Player CHR: fundamentalists are warned to make all their settlements happy with a yellow box instead of a red box.
- Player: under Victory Points changed the word “Cities” with “Settlements”
- CHR Purchase: fixed discount for Communists; it was not taken into consideration for Communist Military civilizations.
- Setup: useless Critical modifier cell removed.
- Documentation: better graphics and layout for page heading and numbering.
- Board Save: added Reset button to clear all sheet data and highlighted cells.
- Stats sheets: added Happiness Ratio stats graph.
- Stats sheets: Renamed Happiness graph to Happiness Quality graph.
- Technologies: fixed typo for Miniaturization.
- Stats sheets: added Monopolies stats graph.
- Stats sheets: quantity of techs is no more taken into consideration when plotting culture stats.
- Stats sheets: added Technologies stats graph.
- Stats sheets: x-axis was displaying incorrectly turn numbers.
- CHR War-Diplomatic: Cultural Influence now is more difficult on Capital cities (-1) according to CHR v1.0RC2.
- CHR War-Diplomatic: spy missions updated to comply with CHR v1.0RC2
- Board Save: sheet was preventing to change the background color of cells. Fixed (thanks to Michele Serafini)
- CHR Purchase: updated Nuclear Weapons and spies costs to comply with CHR v1.0RC2.
- Player: fixed “Pay Unit Support N Gold” message: was incorrectly displayed even for Military civilizations.
- Board Save: added spies & SDA column for each region.
- Happiness Graph: fixed yellow player graph.
- Player: fixed ME and Strategy fields, were cleared instead of being initialized to zero value.
- Board Save: sheet set with blocked frames to ease scrolling with labels referencing.
- Board Save: added column “Improvements” to save improvements attached to particular settlements. Highlight it in yellow or blue if you received these improvements as a gift or by using a particular skill of a government or civilization type.
- Board Save: added column “√“ as an utility to remember which regions you have just saved or restored.
- “Player Save” sheet added. Use this new sheet to save things that nor Player sheet or Board Save sheet can handle.
- “Save” sheet renamed as “Board Save”
- Turns: fixed time column, it was protected by mistake.
- CHR War-Diplomatic: fixed Reset button on DIPLOMATIC STATUS, it was clearing cells instead of setting the status to PEACE.
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v3.2 (24-12-2006) – 3rd public release |
RELEASED |
- CHR War-Diplomatic: spies tool added (CHR v1.0RC1)
- Civ-Tables sheet removed: a sheet of paper regarding critical resources and military units it is more handy.
- CHR Civilizations: updated extra gold formula (CHR v1.0RC1).
- CHR Purchase: added spies cost.Player: Added happiness indicator in percentage.
- Player: Military now have a penalty for Cultural Influence (CHR v0.91).
- Player: Capital city it is always happy was not taken into consideration when displaying free happy cities (thanks to Marco Bellisario). Fixed.
- Player: when necessary you can manually adjust Wonders quantity if it have been lost/stolen/pillaged or whatever (CHR and others).
- CHR War-Diplomatic: RESET button for Cultural Influence fixed. It was deleting Wonders references.
- Technologies: Seminal discoveries are worth 1 culture point until Era changes.
- CHR War-Diplomatic: fixed “Already Fought” field for CHR Military Experience.
- CHR War-Diplomatic: added “Settl. conquest” field for CHR Military Experience to specify if during a land the settlement has been conquered or not.
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v3.1 (07-05-2006) – 2nd public release |
RELEASED |
- Tech: fixed auto-assignments for United Nations, Cure for Cancer/Longevity and Apollo Program.
- CHR Purchase: added terraforming cost to support CHR variant v0.90.
- Player: keep track of completed Strategy cards to support CHR v0.90 “Strategy cards worth victory points when completed”.
- Documentation: miscellaneous changes, fixes and improvements.
- Player: keep track of ME points (Military Experience points) in each player sheet (CHR).
- New Turns sheet to keep track of various aspects of each player civilization as turns pass. Associated with this new sheet there are seven automatically populated graphs that are showing the Turns collected values a lines comparing players score (used parts of original code from Jon Cianciullo Excel sheets).
- CHR War-Diplomatic: added CHR Military Points experience calculator.
- Player: fixed income formula: if using Governments variant and actual government is “Anarchy”, critical bonus was incorrectly added even if the box is red.
- Player: fixed free happy bonuses indicator. It was not considering the original advanced rules 1 free happy settlement (thanks to Aahz).
- Player: now even fertile or empty cities can be made not productive.
- Player: fixed city counters formula.
- Player: fixed extra gold formula. The Great Lighthouse Wonder bonus was not taken into consideration (thanks to Aahz).
- Player: fixed total gold formula. It was doubling the Unique Resource gold (thanks to Aahz).
- CHR Purchase: fixed prospection price formula.
- CHR Purchase: fixed road price formula.
- Player: updated Culture Points formula to support CHR variant v0.87 (Religious gets Current Era/2 more Culture Points).
- CHR Diplomatic: fixed formula for Cultural Influence.
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v3.0 (28-02-2006) – First public release |
RELEASED |
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User guide has been added to the package (ReadMe/what’s New sheets have been included here).
- Player: CHR Culture point for every player is now displayed.
- Setup: now you can modify minimal gold income per turn (base production value).
- Setup: you can automatically setup the game with original Advanced rules or CHR.
- Rewritten tutorial for player sheets.
- Setup: enable/disable CHR Movement/Oil variant.
- Player: fixed displaying of available improvements. Sheet was not considering CHR Civilization free improvements.
- Player: war Weariness is automatically calculated by using the Diplomatic Status table in “CHR Diplomatic” sheet.
- Player: fixed dogma, now it is calculated only during Fundamentalism and has not to be deleted while in other governments.
- CHR Diplomatic: Wonders are automatically calculated while trying Cultural Influence.
- New: CHR Purchase sheet displays automatically prices based on player characteristics.
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v2.5beta (04-02-2006) – PLAYTEST |
NOT RELEASED |
- Settlement counters cells have been colored to simplify their localization on the screen.
- Player: using CHR sometimes you can move only a limited number of units in Modern Era; the ABAkUS will display how many are free.
- Player: it is now possible to exclude any settlement (one by one) to avoid deleting cities because of trading. This new feature accommodates also other type of variants that may force a settlement to not be productive.
- Player: CHR Revolt point for every player is now displayed.
- Player: you can use trading cell to inform the ABAkUS that you have given away/taken a resource for monopoly or critical resource roll purposes. This way you are not forced to delete/add cities and Revolution calculation will be correctly made. If you play with original rules, you can avoid using these cells and continue to swap cities (boring!).
- Save: you can now save the position of nuclear weapons (CHR).
- Player: bonus income for spices and coal is automatically added to total income (CHR).
- CHR Diplomatic: fixed formula for Cultural Influence.
- Technologies: governments availability will be displayed once the proper technology will be discovered.
- Player: you cannot select a government type if it is not available.
- Player: extra gold Wonder bonus automatically added to total income
- Player: dogma resource for Fundamentalists is excluded from income calculus.
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v2.3beta (22-01-2006) – PLAYTEST |
NOT RELEASED |
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Player: fundamentalism has been added to governments list to fulfill Governments rule Addendum.
- Player: fixes for taxes income.
- Save: you can now save the entire board status to resume a game later.
- Player: hiding of victory points removed due to screen space shortage. This function is a bit useless in my opinion because other players may always count your cards to know how many victory points you have. Let the computer do the hard work and enjoy playing!
- Misc: title page Removed for useless file size hassle. Now it is 55% smaller.
- Player: new civilization type selector. Adds modifiers to various computing routines (CHR).
- Player: minimum gold production fix: if you get less than 10 gold, you'll take at least 10 or with modifier 10+5*current Era (CHR).
- Setup: you can specify the desired game length to apply modifiers on Victory Points (CHR).
- CHR Diplomatic: you can influence a culture by trying the "Cultural Influence" (CHR)
- Setup: the more you earn the more you waste (CHR). This new rule prevents rich people to earn more and more indefinitely. After you pass 100 gold (configurable) you waste proportionally until 33% if you reach 300 gold for example.
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v2.2beta (13-01-2006) – PLAYTEST |
NOT RELEASED |
- Player: start label removed.
- Player: fertile reminders removed.
- Player: all icons have been replaced with smoother ones and general aspect has been improved a little
- Player: population counter removed. Useless feature, adding complexity to already complex sheets!
- CHR Diplomatic: new sheet to keep track of war status among players.
- Player: added colorized tabs to better identify players.
- Misc: code and formulas have been optimized and "cleared".
- Setup/Player: every setup option has been grouped in a single Setup page to keep things easy.
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v2.0 and earlier (01-07-2005) – Release |
RELEASED |
Refer to old ABAkUS files by Rattle and Kraig Myers.
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